Artist Bio
Greetings...
I'm a CAD Designer with over 5 years of experience in CAD and 3D modeling and 2 years of experience as a team lead. I started doing game art as a hobby and as a potential gateway to the game development industry. an industry that I had a passion towards and childhood dreams to be in.
I'm a self-taught and well-researched artist. I have 1-year experience in Autodesk Maya, Substance Painter and 3D art for gaming porpuses. I'm specialized in hard surface modeling and texturing and still learning and growing as a character artist. I have deep knowledge of game/level design and how to make modular assets/levels.
I can design/plan levels, model them & their assets, write stories & notes for environmental storytelling, design puzzles & walkthrough for said level.
I have been part of multiple hobby projects. Including a project where I was the founder, recruiter, financer, team lead, director and writer, lead game and level designer as well as a modeler and texture artist.